![]() ![]() ![]() The only information you'd have to go on, though, was that the target would be in one of 21 different guises. Your ultimate goal was to score the highest number of points by taking down as many targets as possible in quick succession. The idea was moreish if not especially complex, but trying to outwit real-world rivals using cunning and stealth alone felt on brand for Assassin's Creed, and was unlike anything else out there. ![]() Instead players were challenged to hide in plain sight, do their best to blend in with the NPC crowds, all while waiting patiently for the perfect moment to strike their designated target. The publisher introduced a suite of modes like Wanted, Escort, and Chest Capture that stayed true to what it meant to be an assassin, acting as a competitive playground full of sneak-centric risk/reward opportunities where approaching enemies directly was frowned upon. It was in 2010's Assassin's Creed: Brotherhood specifically, during the Ezio trilogy's exciting middle chapter, that Ubisoft realized what dedicated PVP in an Assassin's Creed game could look like. ![]()
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